FALLAX - Short film for VR devices

Fallax VR film by Huldufugl, directed by Owen Hindley

An escaped convict flees into the Icelandic highlands, and is pulled into a mysterious world where time and nature move differently.

Iceland's first film in VR, incorporating motion captured circus performers.

This short film in VR is an spin-off project from Huldufugl and Hikapee's ambitious stage show, The Hidden People, after that project was delayed by a year due to the pandemic.

We've been collaborating with UK aerial circus company Hikapee since 2018 on a large-scale stage production - but when it became apparent that we were going to have to pause work on it for at least a year, we came up with the idea of producing an animated VR short film using the same performers, set in the same world, but with a brand new storyline.

The first step was to find a motion capture company brave enough to work with tumbling, spinning circus performers using silks, trapeze and counterbalancing equipment - a real challenge for the tracking system - and then do the entire thing on location, whilst adhering to strict COVID-19 safety measures.

Fallax VR film by Huldufugl, directed by Owen Hindley

We were extremely lucky to find a partner in Target3D, who sent an incredible crew to join our artists in isolation at 101 Outdoor Arts in Newbury for a week. Under Bryony from Hikapee's direction, they recorded an entire narrative of aerial circus-infused action.

Fallax VR film by Huldufugl, directed by Owen Hindley

It's a unique challenge to produce animated work for VR - where almost anything is possible in terms of angles, lighting, sound and set design. For our piece, we're taking a lot of cues from theatre over film in terms of set layout and the audience's relationship to the performers - but this still leaves us a huge possibility space to play with, which is extremely exciting!

Fallax VR film by Huldufugl, directed by Owen Hindley
Fallax VR film by Huldufugl, directed by Owen Hindley

We're also aiming for a unique art style that represents the Icelandic nature - acheived through procedural modelling in Houdini, taking the rough outlines of landscapes, and 'shredding' them into thousands of small, individually coloured polygons. This approach retains sharp edges in VR even up-close, without using textures, whilst also giving us fine control over colour, pre-baked static lighting, and vertex shader effects like wind movement in trees, water and moss.

Work in progress! Upon release, the piece will be available for Oculus Quest and other major VR platforms.

  • Hikapee Circus Theatre : 🔗
  • Target3D : 🔗

We're very fortunate to have been supported in this project by the following :


Creative Europe MEDIA Icelandic Film Centre Arts Council England Target 3D

Minningarsjóður Ingvars Lundberg