Hi! I work with software, sound and electronics to make experiences for VR, installations, games, performances, & the web.

Based in London & Reykjavík, working worldwide, always looking for adventures.

I am a co-founder at Horizons Studio making music-centered VR experiences.

I'm also co-founder of Huldufugl, creating immersive theatrical environments in both the real world and the virtual.

Here's the story so far..

owenhindley at hotmail.com
+44 7708 322236
+354 762 0292
Front-end development
Physical Installation with global online presence x B-Reel / Google Creative Labs


Chrome Web Lab is a series of interactive experiments by Google Creative Labs, accessible both throughout the world, and at the Science Museum, London.

The aim was to bring the magic of the web to life, both online and in the physical world.
As part of the development team at B-Reel, I was responsible for aspects of the front-end development across the entire site.

This involved cutting-edge HTML5 development, tight integration with a complex-back-end system, real-time interaction via WebSockets, all in collaboration with the talented team at B-Reel, as well as Tellart and Google.

Music Composition, Sound Design
Ableton Live, Pro Tools
TVC x Catalyst.org / Metropolis Digital

>Watch on Vimeo

Catalyst, a nonprofit organisation with aims of expanding opportunities for women in business came to Metropolis with a brief to create a TV commercial that would be shown in Canada.

A team of animators including Tom@Fivesnakes, Oded Shein, and Jon Folkard came together to produce this short, but characterful piece.

Catalyst : site
I was tasked with produce both a musical soundtrack to accompany the piece, and light sound design to bring the animation to life.

Nov 2007 - Apr 2008
Hardware design & software development
C#, C++, WPF
Interactive 3D Multitouch Interactive Tables x Hitachi 'Inspire Life' Conference, London/Paris

I was tasked with building 22 interactive ‘tables’ for Hitachi’s high-profile ‘Inspire Life’ event in London & Paris.

These tables allowed people to explore Hitachi’s products and services using a unique 3D ‘rubix cube’ interface. The interfaces would also have to be multitouch, so that a ‘spread’ motion on the surface would explode the cube, showing the product headings. Pressing an individual cube would display information and images related to that area.
Custom FTIR-based multitouch input system

Multitouch input driver using the OSC protocol for Windows / C#

Realtime 3D engine using Windows Presentation Foundation (WPF) / C#

Networking software for synchronised multi-screen ‘train’ animation

On-site installation & maintenance in London & Paris.
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Owen Hindley 2016